In which one hero found a lost podcast detailing E3 predictions… way after E3 aired.
In which our heroes decide to play Super Fight together.
Demon’s Crystals is a small independent twin stick shooter brought to you Byte4Games. Demon’s Crystals just so happens to the first game developed by Byte4Games, and its quite a way to start their studio off. You take control of one of the Uricans, (these crazy powerful demons who are at the top of the food chain on this world), who must stop these 3 mysterious powerful beings who have changed the entire population of the planet into minions to do their bidding; traveling to different areas of the world clearing out the evil minions restoring order to your world. Each area provides some power-ups, (that do have a time limit), and the occasional new minions for you to tear apart.
One of the best things about Demon’s Crystals is how mechanically sound it is; given that it is a twin stick shooter, there isn’t much they could fuck up. Everything handles pretty smoothly and just the way you want. One of the things I wish the game would allow you to do is choose which power up you use when you pick up multiple. The game just allows you to pick them up and it holds it for you on the side, and like mentioned earlier there is a time limit on each of the power-ups, so it just sits there wasting away. Really, other than that, the power-ups are well thought out and there are plenty of them. One pick up that isn’t in abundance is health. You do have to keep an eye on your health because it can slowly drain on you without notice. The taking damage aspect of the game is a little poorly done, which can cause you to die and lose the level, (very upsetting when it does happen).
Sadly, I do have some more issues with the game; the size of each area you travel too is relatively small and you can get cornered pretty easily. Now, I wouldn’t mind this if it was to up the difficulty of the game, but it doesn’t seem like it here. A good way they could of gone about it was having every area interconnected and just allowing you to travel through the world. Another issue I have with the game is how it looks, and listen, I’m no graphics whore, but man it just doesn’t look good. The colors seem to blur and the character designs could be a little more appealing to the eyes, but the level designs are quite pretty even if they are tiny. I did have another smaller issue with the game lacking a deeper story, not just a quick opening crawl.
Honestly for the price you’re paying for the game its loads of fun with a great a multiplayer, but it does have a lot of issues that are quite noticeable. Still, with a price point at $4.99 you really can’t beat the hours of fun you’ll have especially if you have a couple of friends to play with. You can pick up Demon’s Crystals on the PlayStation Store, The Microsoft Store, and Steam for $4.99.
Released on May 12, 2017
Developed by Byte4Games and StarCruister Studio
Published by Badland Games
Reviewed on PS4
Bethesda and Arkane Studios bring Prey back to the gaming community in such an interesting and innovative way that appeals to a broader spectrum of gamers. A fresh take on a series that began way back in 2006 with a cancelled sequel from Human Head Studios, how might have Bethesda come to acquire the Prey IP? Originally, Radar Group had contracted Human Head Studios to create something for them, the first Prey. Well, after that first Prey and its success, Radar Group contracted Human Head Studios for the sequel. They were supposedly working on it for roughly three years and after some time of inactivity on the project, Radar Group bought the Prey IP. Less than a month later, they sold it to ZeniMax Media, (a parent company of Bethesda).
ZeniMax allowed Human Head Studios to continue working on the project, but, (now these are rumors), Human Head and Bethesda had a falling out after Bethesda tried to buy them out, (all denied by Pete Hines), and Human Head wasn’t happy about that. Eventually, they go on strike, Prey 2 slowly loses its drive and the IP reverted back to Bethesda, (ZeniMax), in 2012. In 2014, Pete Hines came out and said that the Prey sequel isn’t living up to their standards, which then fueled several rumors at the time saying that Arkane studios was working on a sequel to the Prey franchise. Now that we have a little bit of interesting background knowledge on the game, let’s get into it. Get ready for spoilers.
Prey starts you off on what you believe to be Earth, (which you quickly find out that this is a lie), and has your version of Morgan Yu just reliving his/her past memories. It can be a little confusing at first and you don’t get the nitty gritty details unless you go looking for them, which includes checking every computer system for emails, files, or videos. Honestly, I love a healthy world with overflowing backstory, but there are some major plot points that you won’t get unless you read all this information. Yeah, that’s cool and all, but there are better ways to get your story across without going through tedious workarounds. Other than that, the story for Prey is a great sci-fi horror story with some interesting elements.
The gameplay mechanics were very slow and really hindered my ability to play against certain enemies because they were just far too fast, (the game was reviewed on PS4 and it is unknown to us whether or not this problem is the same for PC.) The Mimics move pretty quickly and it really doesn’t work well on a controller having to pan from left to write when its running back and forth, (especially in the very beginning where all you have is a wrench). Another thing that wasn’t received very well was how the game portrays certain weapons to be easy to maneuver when a lot of the tools don’t work as cleanly as portrayed, (or maybe I’m just really shitty at it). I did enjoy the space walking, and the way you manipulate your powers, (or your ability to manipulate powers).
The is one thing you can’t take away from Prey is the beauty of the game; one of the best looking Sci-fi games out right now, without a doubt. With it being such a gorgeous game, you would hope that the world would be filled with things for you to do although sadly, it really isn’t. From the scenery all the way down to the Mimics, Prey is a beautiful game but it fails in aspects that matter more than what we believe the developers were focusing on. It’s a shame really, considering the real lack of extraordinary science fiction/horror games that have released lately.
Arkane studios brought the Prey franchise to this generation of consoles, and with a great marketing push they really brought it into the view of the modern gamer. There were some issues with the game that we believe would have been solved playing on a PC, and it really did hinder the experience. With that said, Prey gets a 3.0. You can pick Prey up at your local retailer, The PlayStation Store, The Microsoft Store or Steam for $59.99.
Released on May 5, 2017
Developed by Arkane Studios
Published by Bethesda Softworks
Reviewed on PS4
In which our heroes die from a broken AC unit and play a round of Cards Against Humanity.
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