The Good, The Bad, The Unforgettable: God Hand

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There are a lot of people that agree that Playstation 2 games shouldn’t be considered vintage since it is part of the sixth generation of video game consoles.  That being said, that doesn’t mean that the games available on the console can’t be considered throwbacks, especially when you spent so much of your childhood playing these games and you’re well over 20.    God Hand is a game that released in 2006 in Japan and North America, (2007 for PAL reguions), under director Shinji Mikami, who is best known for the Resident Evil series and Evil Within.   Mikami wanted to create a game that was tailored to ‘hardcore gamers’ and allowed for comic relief mixed in with a great combat system.  Of course, if you search up the game now, you’ll see that many well respected sources gave the game extremely bad ratings; Playstation Magazine even went on to say, “God Hand is a terrible, terrible game, yet I can’t stop playing it. There’s just something horrifically appealing about how bad it is in almost every conceivable way.”

That being said, the game begins by telling the story of the God Hands, the power of God within your arms, and how a man used it to defeat the fallen angel, Demon King Angra.  As time passed, a group of people formed to protect the God Hands as they can be used to turn any man into either a god or a demon.  The story then followes protagonist Gene, a martial arts student who is given one of the God Hands and is sought after by demons and monsters alike for its power.  The idea is that there is a group of people known as the Four Devas that are incistent in resurrecting Angra and taking over the world.

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It was well received among critics and fans of the Resident Evil series, considering the team behind this game was also behind the development of Resident Evil 4.  The game refrained from taking itself so seriously, unlike Mikami’s previous titles, and utilized humor in as many ways as it could in its character designs and combat.  Though what really took away from the appeal of the game was simply the graphics, play control, level designs, and camera.  It’s difficult to play, let alone enjoy, a game with these flaws but fans still find themselves playing the title even now, ten years after its release.  While this was the last game to be developed by Clover Studios, it allowed for the company to leave the development scene on a good note, regardless of what reviewers might have thought.

Check out the trailer for the game below:

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