Category Archives: E3 2016

E3 2016: Opening Up a New Genre for Zelda Fans in ‘Breath of the Wild’

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We here at Dwellers Included understand that you’ve already heard all of this already.  You’ve heard all about E3 and you’ve definitely heard about everything there is to hear in regards to what was shown at the conferences.  But, with Nintendo’s already established IP getting a complete makeover, there has to be something that you haven’t already considered.  The Legend of Zelda: Breath of the Wild left fans stunned at how open the world is, (especially since it was stated that the playable demo was only a fraction of the entire overworld), as well as the new features that were available.  Zelda isn’t new, we all know this, but what is it that changes this game from the original formula of collecting the three items that unlock dungeons that make you collect more items just so you can fight the big bad guy at the very end? That’s the thing, EVERYTHING is different with this new game.

While it hasn’t officially been confirmed, the very first thing you’ll notice about the E3 trailer is that there is a voice over narration at the beginning. This is a series that is known for never having any kind of voice overs and most characters don’t even have dialogue period.  You’ll also notice that Link is able to scale certain mountains and climb monuments like Wander does in Shadow of the Colossus.  You are also able to equip different clothing pieces as well as remove them to make link susceptible to different kinds of attacks and take certain kinds of damage, (the E3 show floor was full of players removing all of Link’s clothes in order to make him shiver).  Of course, you were always able to change your armor as well as climb things, but not at this scale and especially not in an open world RPG-esque type Zelda game.

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The game looks a lot as though you’ll be doing much more than just follow the linear path that almost all Zelda games put in front of you.  You’ll be able to explore this vast world as  well as come across different areas that allow you to do more than just defeat the enemy, open the treasure box, and leave.  The armor sets look as though they can be changed in order to level them up or build up some kind of skill tree; maybe to be used in leveling up Link for more ferocious battles, (leveling up might be a new concept added to the game as well).  Another thing that might be available in this new game are random dungeons that can be explored as well as quests that take the player to new places as well.  Of course, there is no concrete evidence to back that statement up, but let’s think about it for a moment.  There’s this huge open world that allows for players to climb the tallest mountains and walk into the deepest valleys but why?

You can’t be doing all of this just for the sake of being able to do it.  There has to be a reason as to why Nintendo created this huge open world and it is most likely to give the series not only something new, but an environment, scenarios, and quest that wold only fit the Zelda style.  No other Nintendo franchise could pull something off like that so to go all the way with this type of game, (eg. adding dungeons, quests, armor collecting, leveling up, skills, etc.) would be the only real solution to making this game break away from the tradition Zelda style.  Fans of Zelda games are fans of that style of gameplay and that style of storytelling.  So, housing all of that into a huge overworld that can be expanded upon through normal RPG means would create a new genre for this beloved series.

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Another added feature to the game, and it has only be introduced with this single character, is the ability to add the Wolf Link amiibo as a companion character to roam the world with.  It hasn’t been said if other amiibos will unlock other companion characters but having a companion at all is new and could possibly hint at some kind of multiplayer dungeon crawling gameplay, (though probably not).

The Legend of Zelda: Breath of the Wild will be coming out next year on March 31 for the Wii U and the NX, (which will most likely debut on the same day).

Check out the E3 trailer for the game below:

 

E3 2016: Kratos Returns in a New Scandinavian ‘God of War’

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The God of War series has always been a favorite among Playstation owners and it had been highly speculated that a new one was going to be announced for Playstation 4.  Of course, fans were right but it was announced not as everyone was expecting.  God of War will follow Kratos to Scandinavia and will follow Norse mythology, as stated through small gestures in the E3 trailer.  Kratos still utilizes his Spartan Rage attack and has the scar that Zeus gave him in the second game as well as the white skin from the murder of his family, which rules out the idea of a reboot as many people thought.  He does have a son, or at least a small boy that refers to him as his father, that also appears in the trailer.

Kratos seems to have calmed down a bit, getting angry with his son before taking a moment to calm down, take a deep breath, and control his anger.  It’s clear that the Kratos that we see in this game is not going to be the same one that was filled with hate and anguish for what he did to his family.  Most, if not all, of the Greek gods and deities were killed in the previous games so it was a little hard to tell what Kratos’s newest adventure was going to be about.
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Also, his beard is not the only new thing about this new installment; the gameplay has also changed drastically compared to the previous ones.  The previous games were very similar to most ‘hack and slash’ type games where you built up combo moves and attacked rigorously through button mashing.  The trailer shows that this one will take a little bit more of a Dark Souls approach as per when Kratos nears a giant, who towers over him, and utilizes quick moves and dodges to attack him.  That’s when you see him utilize his Spartan Rage move to weaken the enemy and give his ‘son’ a chance to kill the foe.

The trailer showed this as well as a few other things that weren’t expanded further, like how it looks like you will be able to develop skill sets or how this boy is even related to Kratos as it looks like he has no mother.  The trailer ended without a release date but it definitely looks to be a mid 2017 game.

Check out the E3 gameplay trailer below:

E3 2016 – Does ‘Elder Scrolls: Legends’ Change the Face of Digital Card Games?

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Gwent isn’t the only card game that made an appearance at this past E3.  As part of Bethesda’s conference, they announced that they would give Elder Scrolls fans a bit of release with both the announcement of Elder Scrolls V: Skyrim and more gameplay footage of Elder Scrolls: Legends.  Legends is a collectible card game, similar to Hearthstone and Gwent: The Witcher Card Game, but utilizes the lore of the Elder Scrolls to create a game in which two players battle one another with the intent of destroying each other. You start the game off with three cards and whenever your turn arrives, you are able to draw another card as well as earn one Magicka, the currency needed to play your cards, (similar to land in Magic: The Gathering).

The playing field is divided into two different lanes and whenever you play a card in either lane, you have the option to either attack a card in the same lane or attack your opponent directly.  Each lane has different conditions that allow you to make certain movements and deploy certain attacks.  The purpose of this is to deplete your enemies life to zero and win before they do it to you.  Around your character will be five runes and if you take enough damage, one of those runes will shatter, allowing you to immediately draw a card that could change the fate of the current situation.

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There are five different game mode that can be explored, Story, Versus Mode, Practice, Solo Arena, and Versus Arena, allowing you to play however you want, whenever you want, with whoever you want.  You collect new cards to build your decks and are also given the option to train your cards to make them even more powerful.  You choose your strategy of play as well as your path to determine what kind of player you are and wipe out the playing field.

April 29 started the closed beta for the game that will be available soon for iOS and Microsoft Windows.  Nothing yet has been said about an Android release.

Check out the gameplay overview trailer for the game below:

E3 2016 – ‘Detroit: Become Human’ Changes How We View Humanity

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Those who have ever played video games are no stranger to the games that have been developed by Quantic Dream.  Farenheit and Heavy Rain are among a few of the games that have changes the face of decision based games and have left an imprint in the genre that can only be described as breathtaking.  Their upcoming game, Detroit: Become Human will continue to follow that decision formula but this time, allows so many more outcomes than ever imagined.  At the Sony conference this past E3, a new trailer unveiled a single scenario in which an android takes a little girl hostage and threatens to jump off the top of a building, killing them both.  Androids have become normal in mainstream living and most people utilize them as either servants or workforce associates that are only good at that one thing.

The trailer follows Connor, a police model that is tasked with hunting down androids that have deviated from their programs.  Connor is sent to the roof to talk to this android and that’s where you are shown all of the possible outcomes that could change the game, including the outcome where Connor is killed.  Dying will not change the pace of the game as it will continue on and move onto a different character that has not died yet.  However, if any character dies, there’s no telling what it could mean to the outcome of certain events.

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You are faced with many different options and dialogue choices that appear in front of you with a percentage of how much of a chance you have at your preferred outcome.  For example, if you spoke to him and he seems hostile and ready to jump from the rooftop, then it would probably be best not t step towards him when the option to comes up.  This trailer shows us much more than last year’s trailer did and also shows just how far Quantic Dream has come to giving us a game that challenges the limits of graphic output as well as realistic decision making outcomes.

Connor from this trailer as well as Kara from last year’s trailer have been the only two playable characters to appear since the game was announced but as we near the ending of 2016, we hope to see more from this beautiful game.

There has been no release date but it is set to be exclusive to the Playstation 4 console.

Check out the E3 trailer below:

 

E3 2016: Want More Gwent?

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CD Projekt Red isn’t slowing down after the release of The Witcher 3: Wild Hunt and especially after their last DLC, Blood and Wine.  In fact, they want to please fans even more now with the announcement of their newest PS4, Xbox One, and PC game, Gwent: The Witcher Card Game.  While it wasn’t necessarily the highlight of the show, fans of the series were definitely excited that they didn’t have to turn to the base game, (or if you picked up the physical DLC bundles), in order to get their Gwent fix.  At the Xbox conference this past E3, the developers announced the game to be playable exactly as it would be in the base game, with the ability to play whomever they want to challenge as well as a gritty single player mode, much in The Witcher fashion.

The single player will be several hours long and will include its own story as well as dilemmas that are completely voiced over with a map to follow along with.  The thing that makes this game differ from other digital card games is the lack of mana or external forces that determine how or when a card can be used.  Everything lies within the cards themselves so it turns into a game of poker in the sense that you just have to have the highest score while still being able to play cards that can bump you up if your opponent surprises you.

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You choose a faction as well as the cards that you would like to have in your deck, similar to other digital card games, though with the faction that you choose, the game can be changed in your favor from the very beginning.  Other cards that you put down give you a number rating and it is your job to have a higher number rating than your opponent as well as to incapacitate them however you can.  Some cards can completely remove a set of your opponents cards while others can just incapacitate them for a period of time.  It is up to you how you plan on playing the game because once you run out of cards or have fewer points, the game is over for you.  Different cards are placed in different areas so always make sure to play your hand at the appropriate times and watch your opponents table.

The game will hopefully release sometime this year, as you are already able to go to the official website and sign up for the beta that will release sometime in September of this year.

Check out the official announcement trailer for the game below: