We here at Dwellers Included understand that you’ve already heard all of this already. You’ve heard all about E3 and you’ve definitely heard about everything there is to hear in regards to what was shown at the conferences. But, with Nintendo’s already established IP getting a complete makeover, there has to be something that you haven’t already considered. The Legend of Zelda: Breath of the Wild left fans stunned at how open the world is, (especially since it was stated that the playable demo was only a fraction of the entire overworld), as well as the new features that were available. Zelda isn’t new, we all know this, but what is it that changes this game from the original formula of collecting the three items that unlock dungeons that make you collect more items just so you can fight the big bad guy at the very end? That’s the thing, EVERYTHING is different with this new game.
While it hasn’t officially been confirmed, the very first thing you’ll notice about the E3 trailer is that there is a voice over narration at the beginning. This is a series that is known for never having any kind of voice overs and most characters don’t even have dialogue period. You’ll also notice that Link is able to scale certain mountains and climb monuments like Wander does in Shadow of the Colossus. You are also able to equip different clothing pieces as well as remove them to make link susceptible to different kinds of attacks and take certain kinds of damage, (the E3 show floor was full of players removing all of Link’s clothes in order to make him shiver). Of course, you were always able to change your armor as well as climb things, but not at this scale and especially not in an open world RPG-esque type Zelda game.
The game looks a lot as though you’ll be doing much more than just follow the linear path that almost all Zelda games put in front of you. You’ll be able to explore this vast world as well as come across different areas that allow you to do more than just defeat the enemy, open the treasure box, and leave. The armor sets look as though they can be changed in order to level them up or build up some kind of skill tree; maybe to be used in leveling up Link for more ferocious battles, (leveling up might be a new concept added to the game as well). Another thing that might be available in this new game are random dungeons that can be explored as well as quests that take the player to new places as well. Of course, there is no concrete evidence to back that statement up, but let’s think about it for a moment. There’s this huge open world that allows for players to climb the tallest mountains and walk into the deepest valleys but why?
You can’t be doing all of this just for the sake of being able to do it. There has to be a reason as to why Nintendo created this huge open world and it is most likely to give the series not only something new, but an environment, scenarios, and quest that wold only fit the Zelda style. No other Nintendo franchise could pull something off like that so to go all the way with this type of game, (eg. adding dungeons, quests, armor collecting, leveling up, skills, etc.) would be the only real solution to making this game break away from the tradition Zelda style. Fans of Zelda games are fans of that style of gameplay and that style of storytelling. So, housing all of that into a huge overworld that can be expanded upon through normal RPG means would create a new genre for this beloved series.
Another added feature to the game, and it has only be introduced with this single character, is the ability to add the Wolf Link amiibo as a companion character to roam the world with. It hasn’t been said if other amiibos will unlock other companion characters but having a companion at all is new and could possibly hint at some kind of multiplayer dungeon crawling gameplay, (though probably not).
The Legend of Zelda: Breath of the Wild will be coming out next year on March 31 for the Wii U and the NX, (which will most likely debut on the same day).
Check out the E3 trailer for the game below: