Category Archives: Opinion

What Would a ‘Skyrim’ or ‘Red Dead Redemption’ Remaster do for Gaming?

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With the buzz of E3 just around the corner, it’s difficult not to look into all of the rumors and leaked information that will most likely be unveiled at the conference.  That being said, two of the biggest titles in the rumor mill are Bethesda’s Elder Scrolls V: Skyrim and Rockstar’s Red Dead Redemption and their remasters.  While they are both well respected games as well as well respected developers, remastering the two and releasing them for newer generation consoles seems a little bit like a cop-out in a time where remasters are everywhere.

Of course, no one expects Bethesda to pump something out like a sixth Elder Scrolls game only a year after the release of Fallout 4, but fans of the franchise want something new, I know that I do.  In the four, almost five, years since its release, Skyrim is still one of the most heavily downloaded and heavily modded games to ever have been released on PC, giving even casual gamers something to be excited about.  The only problem with that is that since its release, Elder Scrolls Online was released and took a litle bit of a dive on the Elder Scrolls series, allowing room for a new installment to take the reigns on the series.  Why not talk more about the Khajit?  Why not talk more about the Dwemer?  There are plenty of routes that Bethesda can take and although Skyrim would sell/be pre-ordered faster than the Final Fantay XV collector’s edition, it still doesn’t make up for what could have been.

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On that note, Rockstar might go down that same path with Red Dead Redemption.  Grand Theft Auto V also happens to be one of those heavily downloaded and heavily modded games and while people are still very happy with that, no one can say that they wouldn’t be excited for a second Red Dead Redemption.  *SPOILER* John Marston is dead, so there is room for a whole new protagonist in an even bigger world with even more quests and missions to go on.  But, the real honest truth is that this has been teased for so long that it would be disappointing if Rockstar doesn’t deliver it this year.  I mean, if YS Net was able to announce Shenmue 3 last year, a game that had been set to be announced sometime within the last 15 years since the last installment, Rockstar can do the same.  There isn’t any real pressure on them, really.  Rockstar might take their time with their releases but they always end up being top notch, (still waiting for Bully 2).

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While none of this has anything to do with either Bethesda or Rockstar’s inability to deliver great games, because EVERYONE knows that isn’t true, it would be sad not to see them do more than just remasters.  We will just have to wait and see this coming week for more information on what both of these developers will be announcing.

The Good, The Bad, The Unforgettable: The Order 1886

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This is the first Sadistic Saturday that we post here so we wanted to make it special.  We decided that since their newest title, DeFormers, was just announced, Ready at Dawn would be a perfect target for our rant of a game that was incredibly hyped and then completely failed to deliver.  The Order 1886 was meant to be this incredible game that mixed in mythological monsters with steampunk-esque aesthetics while playing like a Gears of War game.  The end result only allowed for one of those things.  To put it into perspective, the game was about six hours long, (not that the length of the game hinders its ability to be any good), and made paying customers seem a little bit like fools for picking it up.

You play as protagonist Sir Galahad, a soldier in a team of people called the Order that specialize in eliminating the half breed attack on London, (half human, half animal).  His mentor, Sir Percival, and himself discover that there are another type of half breed plaguing the city, Lycans, and they go to the rebel hideout of Whitechapel to see what’s going on. You are joined by Lady Igraine and Marquis de Lafayette.  The end result is that you fight the main Lycan and the game ends.  The game had incredible potential, especially with adding mythological elements that are usually only found in blockbuster films, but fell short in terms of gameplay, length, and a number of other elements.  The biggest opportunity that the developers was in the cut scenes, or rather, in how many they had and how they dictated the story as opposed to the gameplay itself.  To say that a lot of the game was simply just cut scenes is an understatement, the entirety of it basically was, and not in that, ‘Uncharted is a great series and the graphics make it so that the cut scenes and gameplay roll flawlessly’.  That and the fact that most interactions were rel=placed by quick time events, and not in a Shenmue way.

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The sense of control was completely destroyed and it alongside the boss fights themselves, being completely disappointing and lacking any real satisfaction.  It lost it’s replayability as a whole as well as the respect of those who played the game, (unless they are super into the graphics and nothing more than that matters to them).  It makes me hope that they either never do a sequel for the game or try their best to redeem it through any other medium that isn’t a video game.

Here’s the Rant:

I rented the game from a buddy the day it came out, he had already finished it and we were joking about the fact that we both might be able to finish it on the same day having played it at two separate times.  Sure enough, i picked it up and was completely immersed in the atmosphere, characters, and the dialogue of the game.  Unfortunately, the feeling began to dissipate as the game went on, turning from admiration to complete disappointment.  It was sad to see something that had such potential dropped in a way that not only made the developers look bad, but Playstation as well for having it be exclusive to them.  I have never played a terrible Playstation exclusive and this one being the way that it was, I lost respect for Sony in pushing something that was clearly so terrible.  That being said, I was completely taken back by Bloodborne and Infamous: Second Son but they will never give me back the game that I had desperately waited for since it was announced.

End Rant.

Check out the trailer for the game below, (and cringe at how great it looked BEFORE it came out):

 

 

The Good, The Bad, The Unforgettable: God Hand

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There are a lot of people that agree that Playstation 2 games shouldn’t be considered vintage since it is part of the sixth generation of video game consoles.  That being said, that doesn’t mean that the games available on the console can’t be considered throwbacks, especially when you spent so much of your childhood playing these games and you’re well over 20.    God Hand is a game that released in 2006 in Japan and North America, (2007 for PAL reguions), under director Shinji Mikami, who is best known for the Resident Evil series and Evil Within.   Mikami wanted to create a game that was tailored to ‘hardcore gamers’ and allowed for comic relief mixed in with a great combat system.  Of course, if you search up the game now, you’ll see that many well respected sources gave the game extremely bad ratings; Playstation Magazine even went on to say, “God Hand is a terrible, terrible game, yet I can’t stop playing it. There’s just something horrifically appealing about how bad it is in almost every conceivable way.”

That being said, the game begins by telling the story of the God Hands, the power of God within your arms, and how a man used it to defeat the fallen angel, Demon King Angra.  As time passed, a group of people formed to protect the God Hands as they can be used to turn any man into either a god or a demon.  The story then followes protagonist Gene, a martial arts student who is given one of the God Hands and is sought after by demons and monsters alike for its power.  The idea is that there is a group of people known as the Four Devas that are incistent in resurrecting Angra and taking over the world.

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It was well received among critics and fans of the Resident Evil series, considering the team behind this game was also behind the development of Resident Evil 4.  The game refrained from taking itself so seriously, unlike Mikami’s previous titles, and utilized humor in as many ways as it could in its character designs and combat.  Though what really took away from the appeal of the game was simply the graphics, play control, level designs, and camera.  It’s difficult to play, let alone enjoy, a game with these flaws but fans still find themselves playing the title even now, ten years after its release.  While this was the last game to be developed by Clover Studios, it allowed for the company to leave the development scene on a good note, regardless of what reviewers might have thought.

Check out the trailer for the game below:

The Good, The Bad, The Unforgettable: Dragon Warrior

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So, to be a little bit biased, this is actually what I am currently playing on the Nintendo spectrum and I couldn’t be any more surprised/aware of how this game basically changed the modern RPG genre.  The game, being the earliest rendition of what is currently known as Dragon Questin North America, utilizes monsters such as slimes and is listed as number 8 on IGN’s list of top 100 NES games of all time.  Considering the time of release, developers Enix and CHunsoft thought it wouldn’t see the light of day in popular mainstream due to the fact that JRPG titles were still very niche, (Final Fantasy had yet to release on the console so with that knowledge, imagine trying to sell an JRPG to a North American audience).  It is the first in a trilogy set simply known as the Dragon Warrior series consisting of this one, it’s sequel Dragon Warrior II and its sequel Dragon Warrior III.  It shares the timeline in which you are a stranger, one whom you are free to name once you start, is tasked with saving the land’s princess from the Dragonlord. You are asked to go to the desert to unveil a tablet that was inscribed by Erdrick, the hero of the backstory, that gives you insight on defeating the Dragonlord.

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You must save the princess as well as restore light to the land.  Of course, the game also has its secret, similar to most NES games of the time.  Once you are face to face with the Dragonlord, you are given a dialogue option; side with the Dragonlord or face him.  Of course, there are negative consequences to spending all of your time trying to get to this point and not doing what you are supposed to do considering the fact that if you side with him, the game freezes and your save file gets deleted. If you challenge him, you are given the kingdom of Alefgard though the hero refuses, paving the way to the second game where he takes the princess with him on journey to find his own kingdom.

It is definitely a very interesting game but the real reason it is my Throwback Thursday isn’t completely just because I am currently playing it, but because this series defined JRPG games over basically all consoles.  DS and 3DS harbored Dragon Quest games just as PS1, PS2, PS3 and PS4 did.  Gamers of all kind recognize the title and respect it as both a very popular series as well as one that has held its value over time, (or at least I personally have never played a bad Dragon Quest game).   Lastly, it’s the thirtieth anniversary of Dragon Quest so, why not?!

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