Category Archives: Preview

Preview: Hover: Revolt of Gamers

Before beginning this preview, Dwellers Included would like to break the editorial norm and speak in the first person for a moment: we haven’t had this much fun just screwing around in a game since Jet Set Radio came out on the Dreamcast. No, you aren’t a gang of rollerskaters trying to vandalize the entirety of Tokyo-to with your personal tag while evading the police. In Hover: Revolt of Gamers, you’re part of a group of kids who are trying to essentially do the same thing with the addition of a few customization aspects. You play as an unnamed character, (you design their color scheme and give them a name), who is part of a group of youths who have the ability to hover around DStown with these super nifty suits, grinding and performing tricks everywhere.

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You’re friends give you a series of different missions that will test your ability in performing tricks and being able to do things like wall grinding and deliveries. You are rated on how quickly you do these trials and I’ve gotta say, some of these are much harder than you could imagine. Sure, the game focuses on the whole hover aspect, but sometimes the fluidity of it all forces you to over-jump a landing or completely miss your mark. It could be a little frustrating, but then you find yourself pressing the R button to rewind, allowing you to literally retrace your steps up to a certain point to try that jump again. You can’t really be upset when you’re given the tools to retry almost immediately; it’s whether you remember that the button is at your disposal or not.

The aforementioned missions are given to you by other teammates on your squad, (ahem, Team N-Asty). These missions grant you different abilities that allow you to level up different parts of your suit for better handling. Pretty much anything you do will level you up in that aspect and make you a better… hover-er? Alongside some of these difficulty missions is a whole playlist of music that mixes funk with hip-hop to create some of the most fun music I’ve heard in a game in quite some time, (next to Persona 5).

It isn’t an exact replica, no, but there are plenty of aspects about Hover: Revolt of Gamers that feels nostalgic and gives players the freedom to just play a game and have fun. Midgar Studios have done an incredible job bringing back the leisure of playing a game without the frustration of trying to play through an engrossing story and enhanced game mechanics. In this game, you’re free to hover around and do tricks while leveling up your character and playing with your friends. The game is single-player; however, there are certain missions in which it seems as though others could join you, hopefully meaning that this will eventually be a multiplayer game.

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Considering that this is the alpha of the final game, there are a few flaws regarding misspelled words and the vibrancy of the world itself. Since you do have the ability to tag over the propaganda put out by the anti-leisure tyranny, sometimes the colors of the tag jump off of the walls and are displayed as colorful orbs that don’t go away. Sometimes, the colors do get a little distracting and blow up to take over the screen, but that hasn’t happened enough times to find annoying.

The game officially hits Steam on May 31; meaning, the game will no longer be an alpha after that date. It is currently available to purchase for $19.99 and let me tell you, if you’re a fan of mindless fun and dope beats, you will not be disappointed.

Check out the trailer for the game below:

A preview copy was provided for the purpose of this preview.

Preview: The Other 99

The Other 99 follows players into the unforgiving landscape of a desolate island with no more direction other than a note that reads, “The only way off this island is through The Other 99”. The game’s Early Access release on Steam garnered mixed reviews, many of which were reverted to much better reviews after their author’s concerns were fixed in the initial game. These constant updates, according to many of the reviewers below the Steam page, have overhauled the game in a positive way that impacts the combat and balancing.

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Many of the previous complaints focused heavily on the survival skills necessary to traverse the game while having some kind of a possibility of survival. This has been redone as now players have new ways to revitalize themselves in the form of being able to drink from rivers, which was something you couldn’t do before, (and something that I can’t even imagine not being able to do). This will heavily impact physical encounters as players will no longer have to constantly stress about both their physical survival against man as well as nature.

Combat was very much polished, proving to be much more challenging and engaging than before, especially since you’re trying to defend yourself against ‘potentially 99 psychologically damaged murderous people’. So, even if you aren’t all that great at utilizing the Survival Guide, at least you could use brute force to pass through.

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Despite many mixed emotions regarding the game from the moment of release to a few days ago, it’s clear that The Other 99 has a clear future ahead of itself in the Violent Action/Indie department. Burning Arrow definitely has their sights set on making sure than their loyal fanbase both continues to grow and stays happy.

Check out an example of this in this review posted to the game’s Steam page by user hotmatrixx on February 5:

“Had to swap this review to a Positive Status.

Basically, I wrote this review, posted these concerns on the forum and 2 weeks later, the Devs had implemented (fixed) everything that I said I didn’t like. I have to swap this review to a positive one now.

OLD REVIEW BELOW (Negative review)

1. Brilliant idea
The premise of this game is amazing. No cheap back story, no “Lost My Memory” BS… it’s a similar concept to movies such as “The Cube”, Hunger Games, etc.

Right now, hunger/stamina etc drain too quickly for my liking; it forces you to be moving, hunting – but I think it needs to be tweaked to about 75% of its’ current drain rate.

Combat, I don’t enjoy it TBH. I understand why it is like it is.. and it would be MUCH better if I could use my own keybinds.

Please let me disable the tutorial after the 4th run. it LITERALLY gets in the way of combat.

Best I’ve got to so far is 84. I’m a scrub, I know… Time to go and die again. We need a Neutral Review option, STEAM!”

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Of course, the game is still in Early Access; so, more updates are still on the way. For a full list of all the updates and patches done since the game’s initial release, you can check out the patch notes for V0.5.1.

You can also check out the most recent trailer outlining a bit about how you got to the island depicted in the game to begin with:

Developed by Burning Arrow

Published by Deck13 Interactive

Previewed on PC

A code for The Other 99 was provided to us by HomeRun PR for the purposes of this preview.

E3 2016: Opening Up a New Genre for Zelda Fans in ‘Breath of the Wild’

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We here at Dwellers Included understand that you’ve already heard all of this already.  You’ve heard all about E3 and you’ve definitely heard about everything there is to hear in regards to what was shown at the conferences.  But, with Nintendo’s already established IP getting a complete makeover, there has to be something that you haven’t already considered.  The Legend of Zelda: Breath of the Wild left fans stunned at how open the world is, (especially since it was stated that the playable demo was only a fraction of the entire overworld), as well as the new features that were available.  Zelda isn’t new, we all know this, but what is it that changes this game from the original formula of collecting the three items that unlock dungeons that make you collect more items just so you can fight the big bad guy at the very end? That’s the thing, EVERYTHING is different with this new game.

While it hasn’t officially been confirmed, the very first thing you’ll notice about the E3 trailer is that there is a voice over narration at the beginning. This is a series that is known for never having any kind of voice overs and most characters don’t even have dialogue period.  You’ll also notice that Link is able to scale certain mountains and climb monuments like Wander does in Shadow of the Colossus.  You are also able to equip different clothing pieces as well as remove them to make link susceptible to different kinds of attacks and take certain kinds of damage, (the E3 show floor was full of players removing all of Link’s clothes in order to make him shiver).  Of course, you were always able to change your armor as well as climb things, but not at this scale and especially not in an open world RPG-esque type Zelda game.

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The game looks a lot as though you’ll be doing much more than just follow the linear path that almost all Zelda games put in front of you.  You’ll be able to explore this vast world as  well as come across different areas that allow you to do more than just defeat the enemy, open the treasure box, and leave.  The armor sets look as though they can be changed in order to level them up or build up some kind of skill tree; maybe to be used in leveling up Link for more ferocious battles, (leveling up might be a new concept added to the game as well).  Another thing that might be available in this new game are random dungeons that can be explored as well as quests that take the player to new places as well.  Of course, there is no concrete evidence to back that statement up, but let’s think about it for a moment.  There’s this huge open world that allows for players to climb the tallest mountains and walk into the deepest valleys but why?

You can’t be doing all of this just for the sake of being able to do it.  There has to be a reason as to why Nintendo created this huge open world and it is most likely to give the series not only something new, but an environment, scenarios, and quest that wold only fit the Zelda style.  No other Nintendo franchise could pull something off like that so to go all the way with this type of game, (eg. adding dungeons, quests, armor collecting, leveling up, skills, etc.) would be the only real solution to making this game break away from the tradition Zelda style.  Fans of Zelda games are fans of that style of gameplay and that style of storytelling.  So, housing all of that into a huge overworld that can be expanded upon through normal RPG means would create a new genre for this beloved series.

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Another added feature to the game, and it has only be introduced with this single character, is the ability to add the Wolf Link amiibo as a companion character to roam the world with.  It hasn’t been said if other amiibos will unlock other companion characters but having a companion at all is new and could possibly hint at some kind of multiplayer dungeon crawling gameplay, (though probably not).

The Legend of Zelda: Breath of the Wild will be coming out next year on March 31 for the Wii U and the NX, (which will most likely debut on the same day).

Check out the E3 trailer for the game below:

 

E3 2016: Kratos Returns in a New Scandinavian ‘God of War’

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The God of War series has always been a favorite among Playstation owners and it had been highly speculated that a new one was going to be announced for Playstation 4.  Of course, fans were right but it was announced not as everyone was expecting.  God of War will follow Kratos to Scandinavia and will follow Norse mythology, as stated through small gestures in the E3 trailer.  Kratos still utilizes his Spartan Rage attack and has the scar that Zeus gave him in the second game as well as the white skin from the murder of his family, which rules out the idea of a reboot as many people thought.  He does have a son, or at least a small boy that refers to him as his father, that also appears in the trailer.

Kratos seems to have calmed down a bit, getting angry with his son before taking a moment to calm down, take a deep breath, and control his anger.  It’s clear that the Kratos that we see in this game is not going to be the same one that was filled with hate and anguish for what he did to his family.  Most, if not all, of the Greek gods and deities were killed in the previous games so it was a little hard to tell what Kratos’s newest adventure was going to be about.
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Also, his beard is not the only new thing about this new installment; the gameplay has also changed drastically compared to the previous ones.  The previous games were very similar to most ‘hack and slash’ type games where you built up combo moves and attacked rigorously through button mashing.  The trailer shows that this one will take a little bit more of a Dark Souls approach as per when Kratos nears a giant, who towers over him, and utilizes quick moves and dodges to attack him.  That’s when you see him utilize his Spartan Rage move to weaken the enemy and give his ‘son’ a chance to kill the foe.

The trailer showed this as well as a few other things that weren’t expanded further, like how it looks like you will be able to develop skill sets or how this boy is even related to Kratos as it looks like he has no mother.  The trailer ended without a release date but it definitely looks to be a mid 2017 game.

Check out the E3 gameplay trailer below:

E3 2016 – Does ‘Elder Scrolls: Legends’ Change the Face of Digital Card Games?

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Gwent isn’t the only card game that made an appearance at this past E3.  As part of Bethesda’s conference, they announced that they would give Elder Scrolls fans a bit of release with both the announcement of Elder Scrolls V: Skyrim and more gameplay footage of Elder Scrolls: Legends.  Legends is a collectible card game, similar to Hearthstone and Gwent: The Witcher Card Game, but utilizes the lore of the Elder Scrolls to create a game in which two players battle one another with the intent of destroying each other. You start the game off with three cards and whenever your turn arrives, you are able to draw another card as well as earn one Magicka, the currency needed to play your cards, (similar to land in Magic: The Gathering).

The playing field is divided into two different lanes and whenever you play a card in either lane, you have the option to either attack a card in the same lane or attack your opponent directly.  Each lane has different conditions that allow you to make certain movements and deploy certain attacks.  The purpose of this is to deplete your enemies life to zero and win before they do it to you.  Around your character will be five runes and if you take enough damage, one of those runes will shatter, allowing you to immediately draw a card that could change the fate of the current situation.

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There are five different game mode that can be explored, Story, Versus Mode, Practice, Solo Arena, and Versus Arena, allowing you to play however you want, whenever you want, with whoever you want.  You collect new cards to build your decks and are also given the option to train your cards to make them even more powerful.  You choose your strategy of play as well as your path to determine what kind of player you are and wipe out the playing field.

April 29 started the closed beta for the game that will be available soon for iOS and Microsoft Windows.  Nothing yet has been said about an Android release.

Check out the gameplay overview trailer for the game below: