Bethesda and Arkane Studios bring Prey back to the gaming community in such an interesting and innovative way that appeals to a broader spectrum of gamers. A fresh take on a series that began way back in 2006 with a cancelled sequel from Human Head Studios, how might have Bethesda come to acquire the Prey IP? Originally, Radar Group had contracted Human Head Studios to create something for them, the first Prey. Well, after that first Prey and its success, Radar Group contracted Human Head Studios for the sequel. They were supposedly working on it for roughly three years and after some time of inactivity on the project, Radar Group bought the Prey IP. Less than a month later, they sold it to ZeniMax Media, (a parent company of Bethesda).
ZeniMax allowed Human Head Studios to continue working on the project, but, (now these are rumors), Human Head and Bethesda had a falling out after Bethesda tried to buy them out, (all denied by Pete Hines), and Human Head wasn’t happy about that. Eventually, they go on strike, Prey 2 slowly loses its drive and the IP reverted back to Bethesda, (ZeniMax), in 2012. In 2014, Pete Hines came out and said that the Prey sequel isn’t living up to their standards, which then fueled several rumors at the time saying that Arkane studios was working on a sequel to the Prey franchise. Now that we have a little bit of interesting background knowledge on the game, let’s get into it. Get ready for spoilers.
Prey starts you off on what you believe to be Earth, (which you quickly find out that this is a lie), and has your version of Morgan Yu just reliving his/her past memories. It can be a little confusing at first and you don’t get the nitty gritty details unless you go looking for them, which includes checking every computer system for emails, files, or videos. Honestly, I love a healthy world with overflowing backstory, but there are some major plot points that you won’t get unless you read all this information. Yeah, that’s cool and all, but there are better ways to get your story across without going through tedious workarounds. Other than that, the story for Prey is a great sci-fi horror story with some interesting elements.
The gameplay mechanics were very slow and really hindered my ability to play against certain enemies because they were just far too fast, (the game was reviewed on PS4 and it is unknown to us whether or not this problem is the same for PC.) The Mimics move pretty quickly and it really doesn’t work well on a controller having to pan from left to write when its running back and forth, (especially in the very beginning where all you have is a wrench). Another thing that wasn’t received very well was how the game portrays certain weapons to be easy to maneuver when a lot of the tools don’t work as cleanly as portrayed, (or maybe I’m just really shitty at it). I did enjoy the space walking, and the way you manipulate your powers, (or your ability to manipulate powers).
The is one thing you can’t take away from Prey is the beauty of the game; one of the best looking Sci-fi games out right now, without a doubt. With it being such a gorgeous game, you would hope that the world would be filled with things for you to do although sadly, it really isn’t. From the scenery all the way down to the Mimics, Prey is a beautiful game but it fails in aspects that matter more than what we believe the developers were focusing on. It’s a shame really, considering the real lack of extraordinary science fiction/horror games that have released lately.
Arkane studios brought the Prey franchise to this generation of consoles, and with a great marketing push they really brought it into the view of the modern gamer. There were some issues with the game that we believe would have been solved playing on a PC, and it really did hinder the experience. With that said, Prey gets a 3.0. You can pick Prey up at your local retailer, The PlayStation Store, The Microsoft Store or Steam for $59.99.
Released on May 5, 2017
Developed by Arkane Studios
Published by Bethesda Softworks
Reviewed on PS4