Tag Archives: Capcom

The Good, The Bad, The Unforgettable: Resident Evil 4

It’s October and Halloween is right around the corner and while the Gamecube isn’t necessarily a console that falls in the’throwback’ category, it is still the first innovative console that most millennials ever owned. It is also the only console that everyone agrees had the best rendition of Resident Evil 4 out of all four retail releases. The game’s ‘next generation’ graphics and story line were among the best in Resident Evil history and it shows across all of the positive reviews left by thousands of gamers since its release in 2005.

The game focuses on Leon Kennedy as he is tasked by the US Government to find and retrieve the president’s daughter who was kidnapped by cultists known as Los Illuminados  in a rural part of Spain. The game takes place after Resident Evil 2, a whole six years after the Racoon City destruction. It’s the first game in which Leon has a complete protagonist role and focuses on him not as a police officer, but as a man who has witnessed the destruction of the ‘zombie’ epidemic as well as what it can do to a person.

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The game is essentially one huge rescue mission as you soon begin to discover that not all is as it seems, (and as a Resident Evil game, is it ever?). As you start your search for Ashley Graham, you begin to come to the realization that there is something wrong with the people of the Spanish village that you are stranded at. Soon after, you are captured by the leader of the cultists, Osmund Saddler, and injected with a mind-controlling parasite known as Las Plagas and join forces with a former researcher named Luis Sera. You soon discover that Ashley is held captive at a nearby church and after saving her, come to realize the plan of Saddler is to inject Ashley with the same parasite so that when she returns home, she could inject her father, the president.

Although the story doesn’t really come full circle, seeing as THE PRESIDENT’S DAUGHTER WAS KIDNAPPED AND THEN BROUGHT BACK SAFELY WITH VISIBLE WOUNDS, but it’s still a fun game. The best part of the game is hen you continue to progress through this rural area of Spain and begin to fight the cultists that are under the control of Ramon Salazar, the eighth castellan of a fortress in Spain who appears to be a ten year old boy but has grayed hair and wrinkles.

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You soon find out that the person responsible for kidnapping Ashley is non other that Jack Krauser, a former police officer who worked alongside Leon but was believed to be killed in a helicopter crash two years prior. Of course, he wanted power and seeked out Albert Wesker who tasked him with going to Spain to steal a dominant strain of the mind-controlling parasite. Along the way, however, you meet with Ada Wong, who wants the strain  as well for a unknown reason, and helps you fight and kill Jack in order to obtain it. After the fight, she helps you and Ashley remove the parasite from your bodies but escapes in a helicopter as the former two escape in Ada’s jet ski.

The game is far from perfect, but it definitely holds it’s value as being one of the best Resident Evil games in the franchise’s history. It brings you a fascinating story starring Leon as he was meant to be portrayed as well as showcasing the complexity of the relationships between some of the franchise’s greatest characters.

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The game was recently re-released as a remastered port on the PS4 and Xbox One in anticipation for the upcoming Resident Evil 7 game. I would highly recommend that you check out this specific title in the series if you’ve never played a Resident Evil game before or have simply never played a good one.

 

E3 2016: Frank West is Back and in the Christmas Spirit in ‘Dead Rising 4’

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If you missed Microsoft’s conference this past Monday, then you missed Frank West killing zombies while the audience was being drenched in artificial snow.  That’s right, Dead Rising is back and stars our favorite photographer/reporter with a much more charismatic personality than before.  The trailer shows off the open world of Willamette, as well as the inside of a mall from the first game, that can be explored in order to wreak havoc and kill zombies for pleasure more than any other reason.  The biggest announcement in the trailer doesn’t come from the weapons or the combination of weapons that can be used, but the flurry of new ways to destroy your enemies.  Frank will be utilizing three different categories of weapons that can be switched through three of the face buttons on the controller.

These are ranged, melee, and throwing weapons.  The transformative weapons and now armor have also been upgraded in reference to previous games and include things like a mech suit that has a heavier attack and increased strength.  I added the increased strength because the suit can do things like rip parking meters out of a concrete floor and use the concrete as a weapon. The entirety of the trailer seemed very comical as Frank took to Twitter to post his chaotic encounter with the zombies and as well as taking selfies whenever he can.

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While we aren’t sure how this game will tie into the Dead Rising story, if there really is one, we do know that it will live up to the B movie legacy that it’s always had.  If not an Evil Dead legacy, then more of a Shaun of the Dead type legacy.  The only hope that we have is that the character wasn’t returned to give fans the same thing that the first game offered but with extra areas to explore.  But, we will just have to wait and see when it does come out on Xbox One.

Check out the E3 trailer for it below:

The Good, The Bad, The Unforgettable: Ghost Trick: Phantom Detective

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As opposed to our last Throwback Thursday, God Hand, this one is a lot more recent; a DS game.  Ghost Trick: Phantom Detective follows in the footsteps of other great detective games such as the Ace Attorney series and Hotel Dusk: Room 215 while still managing to create a fanbase exclusive to the title.  You play as Sissel, the ghost of a detective that was murdered  who has the power of ‘Ghost Trick’, meaning that he can rewind time to four minutes before a person’s death.  Using this power, he can take control of objects in the room to prevents the person from dying.  Sissel’s spirit will disappear at dawn so he must use his time wisely in order to find our who he was when he was alive and who it was that killed him.

The whole purpose of the game is to switch between the Land of the Living, in which Sissel can move objects to alter the situation or solve puzzles, and the Ghost World, where he is able to pass between different objects.  Any items highlighted in blue are able to be possessed and are most likely clues to solving puzzles, (eg. moving a chair to avoid someone sitting there, etc.).  Before doing this, however, Sissel must take control of the corpse that he is trying to prevent from being killed in the first place, that’s when he can kick in his Ghost Trick powers four minutes before their death.

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The interesting part about the game is that the development was handled by the creator of the Ace Attorney series, Shu Takumi.  He was in the process of working on the third installment of the previously mentioned series and thought to create something new, birthing a new kind of detective games.  It was originally going to be named ‘Ghost Spy’ but the name didn’t stick, leaving us with a new taste of a franchise that never saw more than this single game.  Takumi has previously spoken about wanting to create a crossover between Ghost Trick and Ace Attorney but in the six year’s since the former’s release, it doesn’t look very likely anymore.  But that’s okay, as the game is still very well respected and praised for its story, gameplay, and for being among the very few games that had visibly smooth animation, (they’re dancing on a DS, the animations HAD to be smooth).

The reception for the game was off the charts, being the second best-selling video game in Japan the week it came out and even being nominated for an Annie Award in the ‘Best Animated Video Game’ category.  Other websites have also praised the game in different aspects with GameSpot giving it an an award for ‘Best Handheld Game’ and ‘Best Game No One Played’.  Game Trailers also awarded it with ‘Best DS Game of 2011’, among other awards.

Check out the trailer for it below:

The Good, The Bad, The Unforgettable: God Hand

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There are a lot of people that agree that Playstation 2 games shouldn’t be considered vintage since it is part of the sixth generation of video game consoles.  That being said, that doesn’t mean that the games available on the console can’t be considered throwbacks, especially when you spent so much of your childhood playing these games and you’re well over 20.    God Hand is a game that released in 2006 in Japan and North America, (2007 for PAL reguions), under director Shinji Mikami, who is best known for the Resident Evil series and Evil Within.   Mikami wanted to create a game that was tailored to ‘hardcore gamers’ and allowed for comic relief mixed in with a great combat system.  Of course, if you search up the game now, you’ll see that many well respected sources gave the game extremely bad ratings; Playstation Magazine even went on to say, “God Hand is a terrible, terrible game, yet I can’t stop playing it. There’s just something horrifically appealing about how bad it is in almost every conceivable way.”

That being said, the game begins by telling the story of the God Hands, the power of God within your arms, and how a man used it to defeat the fallen angel, Demon King Angra.  As time passed, a group of people formed to protect the God Hands as they can be used to turn any man into either a god or a demon.  The story then followes protagonist Gene, a martial arts student who is given one of the God Hands and is sought after by demons and monsters alike for its power.  The idea is that there is a group of people known as the Four Devas that are incistent in resurrecting Angra and taking over the world.

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It was well received among critics and fans of the Resident Evil series, considering the team behind this game was also behind the development of Resident Evil 4.  The game refrained from taking itself so seriously, unlike Mikami’s previous titles, and utilized humor in as many ways as it could in its character designs and combat.  Though what really took away from the appeal of the game was simply the graphics, play control, level designs, and camera.  It’s difficult to play, let alone enjoy, a game with these flaws but fans still find themselves playing the title even now, ten years after its release.  While this was the last game to be developed by Clover Studios, it allowed for the company to leave the development scene on a good note, regardless of what reviewers might have thought.

Check out the trailer for the game below: