Tag Archives: Deck13

Preview: The Other 99

The Other 99 follows players into the unforgiving landscape of a desolate island with no more direction other than a note that reads, “The only way off this island is through The Other 99”. The game’s Early Access release on Steam garnered mixed reviews, many of which were reverted to much better reviews after their author’s concerns were fixed in the initial game. These constant updates, according to many of the reviewers below the Steam page, have overhauled the game in a positive way that impacts the combat and balancing.

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Many of the previous complaints focused heavily on the survival skills necessary to traverse the game while having some kind of a possibility of survival. This has been redone as now players have new ways to revitalize themselves in the form of being able to drink from rivers, which was something you couldn’t do before, (and something that I can’t even imagine not being able to do). This will heavily impact physical encounters as players will no longer have to constantly stress about both their physical survival against man as well as nature.

Combat was very much polished, proving to be much more challenging and engaging than before, especially since you’re trying to defend yourself against ‘potentially 99 psychologically damaged murderous people’. So, even if you aren’t all that great at utilizing the Survival Guide, at least you could use brute force to pass through.

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Despite many mixed emotions regarding the game from the moment of release to a few days ago, it’s clear that The Other 99 has a clear future ahead of itself in the Violent Action/Indie department. Burning Arrow definitely has their sights set on making sure than their loyal fanbase both continues to grow and stays happy.

Check out an example of this in this review posted to the game’s Steam page by user hotmatrixx on February 5:

“Had to swap this review to a Positive Status.

Basically, I wrote this review, posted these concerns on the forum and 2 weeks later, the Devs had implemented (fixed) everything that I said I didn’t like. I have to swap this review to a positive one now.

OLD REVIEW BELOW (Negative review)

1. Brilliant idea
The premise of this game is amazing. No cheap back story, no “Lost My Memory” BS… it’s a similar concept to movies such as “The Cube”, Hunger Games, etc.

Right now, hunger/stamina etc drain too quickly for my liking; it forces you to be moving, hunting – but I think it needs to be tweaked to about 75% of its’ current drain rate.

Combat, I don’t enjoy it TBH. I understand why it is like it is.. and it would be MUCH better if I could use my own keybinds.

Please let me disable the tutorial after the 4th run. it LITERALLY gets in the way of combat.

Best I’ve got to so far is 84. I’m a scrub, I know… Time to go and die again. We need a Neutral Review option, STEAM!”

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Of course, the game is still in Early Access; so, more updates are still on the way. For a full list of all the updates and patches done since the game’s initial release, you can check out the patch notes for V0.5.1.

You can also check out the most recent trailer outlining a bit about how you got to the island depicted in the game to begin with:

Developed by Burning Arrow

Published by Deck13 Interactive

Previewed on PC

A code for The Other 99 was provided to us by HomeRun PR for the purposes of this preview.

Review: Shift Happens

 Platformers have returned in stride as the independent market has skyrocketed, developing games like Shovel Knight and Fez; and now, Shift Happens. Having released on February 22, the game follows two blob-like creatures after the factory that developed them begins to malfunction. The blobs developed at said factory all have the capability to change their size from small to big, allowing for the blobs to maneuver through different obstacles. The two characters you play as primarily, Bismo and Plom, have had their size-changing powers completely mixed around when they enter a chamber that forces one of them to shrink in size if the other decides to grow bigger.

The game is meant to be played with two players, as I have tried to play it by myself and found incredibly difficult in doing so. Not because the puzzles or areas themselves were difficult, but because you have to play as both characters. While one shrinks, you can use the other to carry and throw him onto another platform, then you switch back and see how to move forward from there. Wit a second person, you have a much easier time maneuvering through the more difficult levels as you progress.

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Shift Happens has a total of four stages across  different environments that will challenge you according to you players weaknesses. For example, the blobs can withstand water, if they’re higher than it. So, much of the game is about carefully knowing when to change between large and small without destroying the other blob or injuring yourself, prompting the level to start over.

I had begun playing the game the day of the release and my single regret in doing so is not being there for all the updates featuring hats that Bismo and Plom can wear. For Valentine’s Day, for example, Bismo got a little bow to put in his head while Plom had an ‘arrow through the head’ hat. Hopefully, this is a continuing trend that we will continue to see moving forward because if there’s anything that pulls people towards a game, its the event items. However, the event items don’t make the game, and the other Dwellers and I spent much time arguing about the margin for error and handicapping your partner when playing, making it a fun time from beginning to end.

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CLOSING COMMENTS:

Shift Happens has made a name for itself in the action-platformer genre, even earning credibility from sources like Felicia Day and Hardcore Gamer. That being said, this game could very well be the next best platformer, still at the top ten Action games available from Steam as of writing this.

Released on February 22,2017

Developed by Klonk Games

Published by Klonk Games, Deck13, and FFF Bayern

Reviewed on PC

(4.0/5.0)

4-rating

Check out the launch trailer for Shift Happens below: