Tag Archives: Wii U

What We Think About the Nintendo Problem


While there’s a large group of people that completely adore Nintendo for their never aging franchises as well as their state of the art hardware, there’s a whole side of the world that dislikes them for those same reasons.  Nintendo, as of late, seems to have been making relatively poor decisions in regards to the direction that they want to go in reference to both hardware development and software.  The Wii U, while not considered to be completely hot garbage, didn’t sell as well as expected and some Nintendo fans completely opted out of buying the product for the simple reason that it’s development only enhanced the same features available on the original Wii minus a few graphical enhancements and publishing licences.  The consoles was meant to be more expansive and was meant to reach wider audiences with titles like Assassin’s Creed III and Batman Arkham City: Armored Edition made to appeal to more hardcore gamers rather than the demographic of children.

That being said, their handheld hardware, the 3DS hasn’t seen any changes, (minus a few hardware upgrades), since 2011 and the publishing and developing of games for it doesn’t look to be stopping any time soon.  One of the big reasons for this is that the publishing rights that Nintendo has acquired for the 3DS is for games that appeal to wider audiences in North America as opposed to the home console games that the Wii U was putting out.  More people cared about Monster Hunter than they ever did about ZombiU and it led to higher sales of both the 3DS and the 2DS.  This is the exact direction that Nintendo needs to go if they want to stay afloat with their next home console release, the Nintendo NX.  Nintendo needs to focus on publishing games that more fans of the JRPG genre want without the ridiculous censorship that Nintendo Treehouse has been doing.


Many of Nintendo’s personal franchises, like The Legend of Zelda and Mario, haven’t proven to be of much use to the Wii U and have only allowed for more fans to ridicule the company for their disconnect to their fans.  However, aside from the censorship on games like Fire Emblem: Birthright and Conquest as well as Tokyo Mirage Sessions #FE, their publishing of Japanese games seems to be exactly what they need in order to stay above in the market.  These games are only available on Nintendo platforms and they are what is holing their slowly dissipating fanbase.  While no one wants to see Nintendo be punished for their own actions, it’s hard to argue against considering their lack of understanding what it is that their North American fans want.  You should know that you messed up once your own fans go outside of the country to buy a game that you just released in their country.

Hopefully, with the promise of Legend of Zelda: Breath of the Wild being an incredible title to the Zelda series as well as an incredible launch title for the Nintendo NX, Nintendo can begin their turnaround from a poor developer to an esteemed publisher instead.

E3 2016: Opening Up a New Genre for Zelda Fans in ‘Breath of the Wild’


We here at Dwellers Included understand that you’ve already heard all of this already.  You’ve heard all about E3 and you’ve definitely heard about everything there is to hear in regards to what was shown at the conferences.  But, with Nintendo’s already established IP getting a complete makeover, there has to be something that you haven’t already considered.  The Legend of Zelda: Breath of the Wild left fans stunned at how open the world is, (especially since it was stated that the playable demo was only a fraction of the entire overworld), as well as the new features that were available.  Zelda isn’t new, we all know this, but what is it that changes this game from the original formula of collecting the three items that unlock dungeons that make you collect more items just so you can fight the big bad guy at the very end? That’s the thing, EVERYTHING is different with this new game.

While it hasn’t officially been confirmed, the very first thing you’ll notice about the E3 trailer is that there is a voice over narration at the beginning. This is a series that is known for never having any kind of voice overs and most characters don’t even have dialogue period.  You’ll also notice that Link is able to scale certain mountains and climb monuments like Wander does in Shadow of the Colossus.  You are also able to equip different clothing pieces as well as remove them to make link susceptible to different kinds of attacks and take certain kinds of damage, (the E3 show floor was full of players removing all of Link’s clothes in order to make him shiver).  Of course, you were always able to change your armor as well as climb things, but not at this scale and especially not in an open world RPG-esque type Zelda game.


The game looks a lot as though you’ll be doing much more than just follow the linear path that almost all Zelda games put in front of you.  You’ll be able to explore this vast world as  well as come across different areas that allow you to do more than just defeat the enemy, open the treasure box, and leave.  The armor sets look as though they can be changed in order to level them up or build up some kind of skill tree; maybe to be used in leveling up Link for more ferocious battles, (leveling up might be a new concept added to the game as well).  Another thing that might be available in this new game are random dungeons that can be explored as well as quests that take the player to new places as well.  Of course, there is no concrete evidence to back that statement up, but let’s think about it for a moment.  There’s this huge open world that allows for players to climb the tallest mountains and walk into the deepest valleys but why?

You can’t be doing all of this just for the sake of being able to do it.  There has to be a reason as to why Nintendo created this huge open world and it is most likely to give the series not only something new, but an environment, scenarios, and quest that wold only fit the Zelda style.  No other Nintendo franchise could pull something off like that so to go all the way with this type of game, (eg. adding dungeons, quests, armor collecting, leveling up, skills, etc.) would be the only real solution to making this game break away from the tradition Zelda style.  Fans of Zelda games are fans of that style of gameplay and that style of storytelling.  So, housing all of that into a huge overworld that can be expanded upon through normal RPG means would create a new genre for this beloved series.


Another added feature to the game, and it has only be introduced with this single character, is the ability to add the Wolf Link amiibo as a companion character to roam the world with.  It hasn’t been said if other amiibos will unlock other companion characters but having a companion at all is new and could possibly hint at some kind of multiplayer dungeon crawling gameplay, (though probably not).

The Legend of Zelda: Breath of the Wild will be coming out next year on March 31 for the Wii U and the NX, (which will most likely debut on the same day).

Check out the E3 trailer for the game below: